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Craps expert Frank Scoblete reveals a strategy for the
darkside bettor
by Frank Scoblete
The enemy of a “Don’t” or Darkside player in craps is the shooter who gets hot.
A shooter hitting point after point, number after number, can drown a Darkside
player. What makes Rightside bettors cheer with abandon will make a Darkside
player groan.
While the math of craps shows that there is very little difference in the long-term
expectation between the Rightside and the Darkside of craps, the math also shows
that the pattern of how a Darksider wins contrasted with how a Rightsider wins
is markedly different.
On the Darkside, for example, a Don’t Pass or Don’t Come bet will face a strong
losing potential when it is first placed because of the deadly effect of the
7 and 11.
That duo can appear eight times, all losers, for every three wins (the 2 or
3) on the initial placement of the bet. Once up on the number, of course, the
Darksider has the best of it since he is favored to win on every number. Most
Darkside Don’t Pass and Don’t Come players like to do the mathematically correct
thing by laying odds on their bets once they are up on the numbers.
Of course, a single loss on the number requires two wins to make up for it,
whereas on the Rightside a player taking the odds needs only to win one bet
to make up for one loss and show a profit. That’s because he is not the favorite
to win an equal number of bets in the long run. Thus, his taking of the odds
means he wins more than even-money when he does win. The Darksider loses the
whole bet but only wins a fraction of his odds when he does win. But there is
a relatively simple way to avoid all hot shooters.
Don’t bet on the Don’t Pass!
Do bet on the Don’t Come!
These simple rules will avoid all hot rolls by an individual shooter and, just
as important, if there are any controlled shooters at the table, these rules
will help you avoid them as well – at least when they are deliberately setting
and shooting against your interests.
Some Darksiders have fallen for the logical fallacy that a shooter can’t make
enough “points” to hurt you if you keep escalating your bets in a Martingale
(i.e., a double up as you lose progression) in order to recoup in one win what
you lost in all those losses.
This is not so. A shooter need only make seven points to put you at the table
maximums in most casinos if you are starting with $10 Don’t Pass bets and backing
them with full odds. Even though this will not happen that often, it will happen
on occasion and those occasions will be enough to wipe out all the little wins
you accumulated over time with your Martingale.
The way you avoid betting on hot shooters is to figure that anyone
who has burned you once is just as likely to burn you twice. The Don’t
Pass line, where the 7 and 11 come up with annoying regularity, is just asking
for the same shooter to burn you once, twice, thrice and even more. Why? Because
a controlled shooter will often be looking to hit that 7 and will therefore
be setting for the 7.
The Don’t Come, while mathematically the exact same bet as the Don’t Pass, has
certain features that make it a more attractive bet for the Darksider looking
to minimize his exposure to hot shooters or dice controllers. First of all,
while the bet loses on a 7 or 11 in its initial placement, the 7, which will
occur three-fourths of the time on a loser, knocks off the shooter; he sevens
out. This shooter will therefore only be able to hurt you once on a 7, unlike
the Don’t Pass shooter who can roll many 7s in a row to frustrate and aggravate
you. My advice, if the 11 shows, is to take it as a warning and not bet against
this particular shooter again.
Now, if the shooter is a controlled shooter, when your Don’t Come bet is out
there, it is highly likely that the dice controller is looking to hit any number
but the 7. If he has skill, it is much more likely that he will be reducing
the appearance of the 7 and increasing the appearance of the other numbers.
Thus, you face reduced chances of being burned on the initial placement. Once
up on a number, you still have to worry that a dice controller will bang you
out but at least you made it to the point in the game where you have the math
with you. If a shooter should hit the number you’re on, that’s it for him. He
beat you; accept it. Wait for another shooter.
By playing this way, any one shooter can only hurt you once, whether he rolls
for a minute or until the end of time. To take a beating on the initial placement
of the Don’t Pass can happen over and over. To take a beating on the initial
placement of the Don’t Come rarely happens because three-fourths of the time
it is a seven out.
If you have been playing craps for any sustained length of time, you know that
it is rare that any shooter has an epic roll; rarer still that two or three
will have them back to back to back. Playing the Don’t in such a conservative
fashion will not win you buckets of chips but it will prevent you from losing
barrels full of them to a shooter who is hot.
Frank Scoblete
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